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Banshee-class Multirole Tactical
Strike Fighter
Dimensions: 15m x 12m x 8m (approx.)
Powerplant: 2 x Micro-Fusion Power Cells
Propulsion: Twin pulse scramjets, doubling as fusion
torches. One contragravity reactionless thruster unit.
Combat Accel: 4G (12G max)
Crew: 2 - Pilot and Navigator/Missileer
Weapons: 1 x Heavy Plasma Tribarrel, 200mm
"Deeplight" Laser Cannon, or 200mm anti-armour railgun in nose. 12
missile hardpoints.
The F-(e^i*pi) Banshee Multirole
Fighter is a classic success story of the modern Board, often pointed
to by Boardies when they admit that, y'know, FLEET aren't that bad for
a bunch of genocidal jerks, and hailed by FLEET when they accept that,
maybe, the Board are pretty good as Fortean freaks go. The little ships
are, in fact, one area where both organisations experience a genuine
meeting of minds - viz, "zoomy shooty death". Drawing their name from
the distinctive scream of their turbofans during supersonic passes, the
Banshee's
combination of high speed and big guns has proven irresistible to many
a fighter jock.
In the past, Boardies had built their own air and
spacecraft using whatever bizarre materials were available, creating a
loosely-organised air force designed along dozens of different lines.
With the loss of so many experienced pilots and their ships over
Mohaborad a replacement was urgently needed to prevent the Forces of
Darkness making a bid for air superiority. With the Funky Horror offering construction
facilities, and FLEET technology giving Weird Science all sorts of new
principles to play with...it's amazing the designers ever found time to
draw up the blueprints in between the crazed concept-toying sessions
and abuse of wind tunnels. But draw them up they did, and the result
was a highly advanced aircraft (if you can call a ship using
grav-assisted engines an aircraft), forgiving to fly, cheap to build,
and extremely manoeuvrable, capable of nearly on-the-spot turns.
Advanced inertial dampers allow combat at high Gs that would kill an
unprotected pilot.
Banshees are also heavily armed, with 12 missile
hardpoints and a rotary plasma cannon in the nose. Ground attack
variants replace the plasma cannon with anti-armour railguns, while an
EW version used to keep away prying eyes covers the wings with ECM pods
and laser-projection holofield generators, and the hardpoints often
carry droptanks for extra endurance ("range" on a planetary scale is
not much of an issue when carried aboard starships, since Banshees are
designed almost entirely to operate around Earth, but carrying the fuel
to climb back out of the gravity well can be a concern).
The very nature of the Board ensures Banshees are
regularly seen alongside less sane craft, operating with the old
Board's characteristic total disregard for physics in formations as
diverse as they are bizarre - but as the numbers of such
hard-to-maintain one-offs slowly dwindle, more and more Banshees come
on-line to fill the gaps.
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