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Gold is for the mistress – silver for
the maid –
copper for the craftsman cunning at his trade.
'Good!' said the Baron – sitting in his hall,
'But Iron – Cold Iron – is master of them all.'
– Rudyard Kipling
The Board is packed with advanced
technology and mystical powers in the hands of negotiators,
scientists, analysts, and even a few soldiers...but when the time for
special effects ends, they call in FLEET.
To call FLEET merely the Board's
heavies would be to insult the range of equipment and capabilities
therein, but as one might expect...their main strength is in Blowing
Stuff Up. Boardies may laugh in the face of evil, but FLEET just
shoot it...and no matter how much they may begrudge it, most of the
Board are damn glad to be able to call in the boys in black and their
power-armoured troopers when things go Hell-shaped.
Where Boardies love to revel in their
innate weirdness, FLEET prefer rough-and-ready solutions to their
problems – ones that will work with a minimum of effort and
loss on their side, and stay working once accomplished. Their
equipment may not be as flashy, as packed with wondertech, or defy
the laws of physics as much (at least until Boardie engineers get
their hands on it), but there will be lots of it, and it will keep
the brave souls who have to get their hands dirty alive while they
get the job done. And if the job can be done from orbit without
endangering anybody, so much the better - a little collateral damage
is seen as a small price to pay in what FLEET consider a war that
just hasn't erupted or developed battlefronts yet...and most of the
thousands of officers and men who follow this view consider Boardies
overly squeamish, prone to avoiding such hard truths when they think
it'll hurt them. Boardies in turn consider FLEET to be seeing every
problem as a nail when they have far, far too many thermonuclear
hammers.
Perhaps the key difference, the one
that causes the most friction between the two nominally-allied
forces, is that most of FLEET didn't sign on for this. Aside from a
trickle of recruits from Earth and the Board, the average marine or
spacer is career-military...just up against a very nasty enemy. Earth
is, while an important battleground, just another world on campaign.
The locals might have more of a clue this time around and some snazzy
gear, even if they are a bunch of utter weirdoes, but they're still
locals – inexperienced, think too much of themselves, and
surrounded by politicos that just mess everything up. And given who
they seem to be fighting...and every spacer who thinks the reports
are exaggerated usually gets that tendency burned out of him pretty
quick...this isn't a combat zone one can play around in. It'll take a
lot of blood, sweat, toil, and tears to kick Lucy-boy back down the
hole he came from, and that means less playing around and more
getting out there to shove plasma down some demonic throats.
And if the cosmic balloon ever does
go up, and you run into the angels out there,
tell 'em to get aboard the dropships...
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