Mission
The most shadowy of FLEET departments,
Intelligence is also the oldest, their dire reputation stemming from
the trails of blood left in the wake of their commander's arrival on
Earth. Kilgore has, as he will cheerfully tell you, not changed an
inch since then. Granted ‘executive powers’ by FLEET Command,
IntDir personnel are charged with getting the ‘messy’ jobs, the
ones any military needs done - for wars are never clean, polite
things - done. Quietly.
Given the
individual, secretive nature
of most Infernal covens on Earth, a single shot through the head of a
charismatic sorcerer or dangerously successful occult experimenter
can and regularly does do more good than a platoon of marines or a
swarm of Boardies. Everything about Intelligence makes perfect sense
from a tactical and strategic standpoint...the Board just wish they
didn't have to deal with the people who actually perform the tasks.
As their
name suggests, Intelligence
also gather vital data on enemy assets and operations. While
Speculation is a...spectacular tool of information-gathering, the
fact remains that the Boardies who operate it are not trained
military analysts, and FLEET needs as much information on events
Earthwards as they can possibly get. They need even more information
from less pleasant places, and the grim fact remains that someone has
to go and get it. Exactly how is something covered in CLASSIFIED
warnings, although a number of modern Boardies are defections from
the Other Side seeking amnesty for some Infernal slight. Those are
the sources IntDir admit to, at least.
Most
unsettling of all is
Intelligence's role as FLEET's counterintelligence and internal
security department. Never popular for this, Commodore Kilgore has
crack teams of psychoanalysts and security specialists whose only
role is to ensure that FLEET personnel are who they say they are, and
remain free from possession, mind control, or any of the dozens of
unpleasant fates lurking in the shadows. Often, the first sight an
operative sees after RESPAWN is a frowning IntSec officer and an
armed security team waiting with a battery of probing questions to
ensure FLEET got back the same person they sent out.
Such
institutional paranoia is accepted
by most as intensely unnerving, but necessary. Intelligence agents
accept the dark glares and social stigma it earns them as just part
of their lot. Nobody said this job was going to be easy or fun, after
all.
Organization
The Directorate of Intelligence and
Operations has recently undergone an organizational and titular
refit. The new Directorate name more accurately reflects the mission
and purpose of the Intelligence Directorate, and provides a more
simplified, easier-to-understand designator for new Board and FLEET
personnel to recognize.
The
reorganization has resulted in the
creation of four subdivisions of the Intelligence Directorate. These
are the Internal Security Division, the Special Tasks Division,
Intelligence Operations Division, and the Technical Means division.
The Internal Security Division has
received
increased authority and firepower due to the reorganization. While
continuing to act as FLEET’s counterintelligence and internal
affairs investigative branch, IntSec is now also responsible for
executing arrests of traitors and subversives within FLEET. While
primarily an administrative and investigative division, IntSec has
the capability to deploy both IntSec agents and a number of Special
Tactical Armed Response Teams. IntSec is responsible for security
clearances, vetting RESPAWNed personnel, and preventing the magical,
memetic, or Infernal influence of FLEET personnel.
Special Tasks Division is the single
division of the former Directorate of Intelligence and Operations to
come through the reorganization without any major changes. Still
responsible for covert operations, opposed personnel extractions,
Infernal activity suppression, and a myriad of other, blacker
missions, SpecTasks remains the premiere FLEET irregular-operations
unit. Currently, there are thirteen Special Tasks Units, with three
of them permanently stationed aboard the DNS Insidious.
The Intelligence Operations Division
combines the former Intelligence Division with the former Operations
Division, providing a single point of oversight and control for all
FLEET intelligence-gathering activities and their administrative
responsibilities. This division is also responsible for the
administrative needs of IntSec and the Technical Means division,
although SpecTasks remains independent.
The Technical Means Division
is responsible for the procurement, production, and maintenance
of all IntDir equipment,
from the largest assault dropships to the smallest bugs. TechMeans
received a significant boost
to both the R&D fund and the budget for resident researchers. In
addition, TechMeans was provided with a completely new facility for
development of new and improved methods of acquiring information from
and terminating both Infernal and non-paranormal forces.
FLEET Security Clearances:
Despite their infamous tendency to issue
tight-lipped denials over even the most minor matter, FLEET's security
clearance system does follow logical lines. Intelligence spends massive
amounts of time and energy refining the various code, cipher, and
identity recognition systems to ensure sensitive information remains
secure from prying eyes, and out here said eyes may pry with everything
from scrying to packs of invisible imps. As an acknowledgment of
the...abnormal...nature of this particular campaign (and perhaps as an
outlet to the occasional impulses for low humour they get from time to
time), the various clearance levels have been named after Dionysius the
Areopagite's 9 choirs of angels...
Angel/C (Standard/Enlisted
level): Access to relevant duty material.
Archangel/CC
(Specialist/High Enlisted level): Access to ship status/squadron
duty material.
Principality/CCC (Small
Unit/Junior Officer level): Access to local tactical data.
Dominion/B
(Officer/Engineering/Commanding Specialist level): Access to all
relevant tactical data, including local force disposition/duty
logistical material.
Power/BB (Department Head
level): Access to shipwide/squadronwide status material, local
strategic material, and all relevant logistical/material data.
Virtue/BBB (XO/Command
level): Access to all ship/squadron material, all tactical
theater data, and limited strategic data. Access to this list.
Throne/A (Squadron
Command/Strategic Analyst level): Access to limited theater
strategic data. Access to limited intelligence data.
Cherubim/AA (Task Force
Command Level): Access to all relevant theater data.
Seraphim/AAA (Highest
Command Level): ***CLASSIFIED***
All data, regardless of level, is naturally issued on a need-to-know
basis. Loose Lips Sink Ships, after all, and in this demented theater
of operations what you don't know sometimes quite literally cannot hurt
you.