The RDANS
Insidious is the
sole Royal Dominion Alliance Navy asset within the Board/Sol System. A Defiant-class
fast battlecruiser, she has been further optimized for long-range
raiding missions and special forces operations. A blocky, angular
warship with a large small-craft hangar and oversized RDAMC complement,
this particular example of fast battlecruiser is a deadly deep-strike
raider and black operations command vessel. Measuring 787.5 meters
long, with a maximum beam of 131.25 meters and a maximum height of 87.5
meters, she masses just over 4.5 million metric tons, placing it well
into the heavy end of the battlecruiser spectrum.
Crewed by 33 officers and 363
enlisted personnel, the Insidious
has a relatively small crew complement among her contemporaries. This
small crew size is offset by the extensive use of automation and a
half-dozen shipboard AI's, making the Insidious one of the most
heavily-automated ships in space. An oversized company of the RDAMC's
Special Operations Force fills the remaining crew quarters to capacity,
though, with 6 officers, 222 enlisted marines, and their equipment
occupying every additional free space.
Designed along traditional
RDAN theories, the Insidious
is built for energy range engagements, with 22 main turrets housing
dual 2500mm bore gravitic-acceleration-and-compression plasma cannons.
Each turret has a maximum elevation of -20/+80 degrees and a transverse
of -165/+165 degrees. These heavy cannons have an astonishingly rapid
rate of fire, enabling the Insidious to defeat battleships and
even pocket dreadnaughts in brutal, energy-ranged slugging matches.
Secondary energy armaments haven't been neglected, with 54 twin-gun
turrets housing 450mm plasma cannons designed for close-in defensive
work and area saturation fire against enemy escort vessels and
gunboats.
Although twenty missile
launchers is considered to be an
insufficient number for a capital warship by most modern naval
architects, the Dominion Alliance's technological advantages offset
this numerical deficiency with superior electronic warfare and
firecontrol systems. Each launcher ripple-fires two rounds per salvo,
and have a cyclic rate of approximately twenty seconds. A standard RDAN
missile is a five-meter oblong, massing 55 metric tons and carrying a
trio of 250-megaton bomb-pumped X-Ray laser warheads. Accompanying the
missile systems are ten energy torpedo projectors, five-meter-bore
gravitonic disruption weapons with an energy throughput exceeding even
that of a superdreadnaught's primary guns. These extremely short-ranged
weapons enable the Insidious to gut most warships in a few
point-blank salvos.
This offensive firepower is
matched by a thick network
of point defense pods, each a pair of 25mm rotary plasma cannons
flanking a twin-tube countermissile launcher. These CIWS pods can lay
down a literal 'wall of plasma' between the Insidious and
incoming enemy fire, while the rapid-cycle countermissile tubes allow
for extending the point-defense envelope to several lightseconds.
Paired with the active defenses are multiply-redundant countermeasures
and electronic warfare systems, passive defense systems designed to
confuse and distract missile seekers and fighter instruments.
While active defenses and ECM
constitute the bulk of the Insidious' protection, both armor
and shields have
their place. The armor matrix for the Insidious is designed to
absorb and ablate energy attacks while retaining resiliency and
durability against kinetic impingement, and is considerably heavier
than most ships of her class would carry. The shields are localized
hyperspace distortions, created and maintained by dedicated generators.
Extending a few meters out from the hull, these regions of hyperspace
instability distort and deflect energy attacks, while simultaneously
providing extreme spacial sheer that destroys physical matter on
contact. However, these shields are not invulnerable, and their
generators can be overloaded with a sufficiently large feedback pulse
from cumulative damage.
Providing power to the Insidious
are a quintet
of fusion-catalyzed hyperspace waveform generators, giving the
battlecruiser nearly-unlimited energy supplies. The fusion powerplants
provide the initial energy surge required to generate a field from
which highly-unstable particles can be drawn from the violent quantum
distortions at the realspace/hyperspace boundry. These plants are
designed to operate in two modes, either pure fusion, for stealth, or
in flux-distortion mode, increasing the energy yield exponentially yet
releasing significant amounts of easily-detectable gravitic
distortions.
A pair of Waverider Induction
Drives provide realspace
motive ability to the Insidious. These systems generate an
unstable region between realspace and the alpha layer of kata
hyperspace, drawing a relatively weak hyperspace current into a
contained interface with realspace. This serves to form an 'energy
wave' that the vessel literally surfs to provide pseudo-relative
forward motion. The Insidious' drives are forward-optimized,
giving this vessel the ability to reach .3675 cee in just under five
seconds. This drive system allows for excellent forward motion and
lateral, sliding turns. However, it's vertical turn aspect and
reversing ability is limited by the standards of most modern systems.
Faster-than-light travel also
relies on the Waverider
Induction Drives, which simply generate a more powerful distortion
effect for trans-light travel. The field completely envelopes the
vessel within an artificial hyperspace riptide, pulling the ship into
successively deeper layers of kata-hyperspace. At maximum immersion
depth, the Insidious can travel at the equivilant of a
realspace velocity of 32,000 cee. While it is possible to go deeper
into kata-hyperspace, the risk of bring crushed by gravitic fluxes
increases significantly with each lower energy layer. It was an
encounter with an unidentified deep-hyperspace waveform that originally
catapulted the Insidious into the previously-unknown Board/Sol
system.
<>Although designed
for
radically different mission
criteria, the Insidious has been operating sucessfully as
Commodore Robert 'Just Bob' Kilgore's flagship for the last three
Boardspace years. While not acting in her traditional role as a
long-range raiding vessel, the Insidious' extremely successful
special-operations capabilities have been duplicated to a limited
degree aboard all FLEET-constructed Boardspace vessels. Her crew,
members of one of the most elite militaries in the universe, are
willing to follow Commodore Kilgore to the Gates of Hell and beyond as
they've demonstrated multiple times. Altogether, an excellent example
of the power of modern technology combined with military discipline and
loyalty.<>