The quiet,
covert struggle of Earth's
myriad defenders against the Hordes of Darkness has traditionally
been an individual one. Lone demon-hunters or small groups of brave
souls face down crazed cults and twisted secret societies in the
shadows.
Then FLEET showed up, and
pointed out
that said small teams work a lot better if they are large teams, with
flank and rear guards, air support, and a military-industrial complex
to keep their gear maintained. Of all the defiance humanity is
showing the Darkness nowadays, an increasing amount of it is being
escorted by their marines...to shocked reactions on all sides.
The concept of the marine –
naval infantry, drop troops, whatever the local military calls them –
is one common to almost every galactic power with vessels attached to
FLEET. Given how desperately needed rapid-strike troops are these
days, High Command rubber-stamped FLEET calls to amalgamate all such
units with considerable speed, adding the Board's own small-unit
strike formations for good measure. With amalgamation came
standardisation – and the signature suits of powered armour,
manufactured by the Funky Horror's automated
factories. New lines of armored vehicles are also being rolled out,
to provide heavy support against the nastier, larger breeds of Abyssal
Horror,
who can shrug off plasma fire and look at combat magic like you've
just pulled a rabbit out of a hat.
Active recruitment steadily
swells
the
marines' ranks, with a training camp established at Woomera,
Australia. This expansion makes the marines a fast-track for
promotion...if you bear in mind the risks. The MC epitomize the
concept of "first in, last out", and take the brunt of any
action if a mission goes sour – given the kind of missions the
Board run, it takes a brave person indeed to pull on that armour
knowing just how horribly he may die in it. This, and Boardies'
access to RESPAWN, is a constant source of internal friction neither
side really understands in the other.
To try and cut down on this,
and to
impress the more impetuous Boardies with the responsibilities they
have to their guardians, regular training and rehearsals with all
Board departments keep both organizations constantly busy, and
marines not on immediate standby double as security forces in the
various Board bases. FLEET encourage pride in the traditions of their
various units, which provides a steady stream of military history for
ever-curious Boardies to digest...with the quiet subtext that yes, we
can do the quirky stuff too.
At the very pinnacle of
the marine
corps are the elite covert ops units attached to Intelligence, under
the direct command of Commodore Kilgore. His flat denials that they
are ever used for "political" missions seem calculated to
further stoke the rumors.
These
names also double as the teams in regular war threads, and other
departments have eagerly gotten in on the act. It is not unknown for
the announcer to proudly introduce a match between, say, The
Mad Speculators and Echo's Eviscerators...although few
match reigning champions "Mackster's
Snecky-Snecky-Ptang-AstonMartin-LiptonIcedTea Gnomes" for
sheer tacky nomenclature.