Orion IV-class Command Superdreadnought
Mass: 22,780,000 metric tonnes
Dimensions:
3200m x 600m x 500m
Fusion Drive Maximum Speed: 150 km/sec
Gravitic Drive Maximum Speed: 0.4c
FTL Maximum Speed: 200,000c
Armament: 16x8 Heavy Missile Battery; 24x4 150mm Plasma Grav
Cannon; 4x120mm Particle Beam;
16x90mm Particle Beam; 100 meter Nova Beam
Shield Integrity: 2211.84mt
Shield Regen: 36.864mt/sec
Armor: 552.96mt
Starfighter Compliment: 96
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Intrepid-class Fleet Courier
Mass: 35,700 tonnes
Dimensions: 95m x
23.7m x 8.5m
Fusion Drive Maximum Speed:
350 km/sec
Gravitic Drive Maximum
Speed: 0.6c
FTL Maximum Speed: 500,000c
Armament: 4x2 15mm
Plasma Grav Cannon; 4 25mm Plasma Grav Cannon; 1 15mm Particle Beam
Shield Integrity:
4.32mt
Shield Regen:
72kt/sec
Armor: 2.16mt
ICS Vanguard and ICS Valiance
have only a handful of things in common, yet somehow people still
manage to get their names mixed up from time to time. Amongst their
shared traits are their owner (one Admiral J. Starluck), their home
universe, and the fact that both ships are completely AI-controlled.
That's about where it ends.
Vanguard is an Orion-class
command superdreadnought (although they are frequently referred to as
"starcruisers" back home). While she is approximately the same size as
other FLEET vessels of the same class, she is built from a drastically
weaker tech-base. Her shields, while incredibly powerful by her own
standards, barely exceed those of a FLEET frigate. Her weaponry is not
only weaker, but also has a maximum range orders of magnitude lower
than her peers. But even with her shortfallings, she is still more than
a match than anything the Adversary could throw at her.
And
while she may lack in some regards, she excels in others. Her gravitic
drives, while they cannot function in close proximity to planets and
stars, can maintain a deep-space velocity that even FLEET
battlecruisers would envy. Her long-range sensors are nothing to be
ashamed of, and she is one of the few ships in-system that was designed
explicitly for a command role.
Vanguard arrived in-system
with no actual crew (she has since taken on damage-control teams and
other FLEET personnel to ease operational stresses). Almost all of her
functions are controlled by her AI, named Kaisera. The more menial
aspects of running the 23 million ton starship are essentially instinct
for Kaisera, and she is capable of multi-tasking to the point that she
is just as effective in combat as a human crew.
While designed primarily as a combat ship, Vanguard
also has limited refinery and factory capabilities; provided with the
right raw materials, she can produce her own spare parts, ammunition
and fuel. Prior to her meeting FLEET, this allowed her to operate
independent of any bases or support ships, but these days it just means
she takes up very little of the budget. At present, her massive size
means she is stationed
out at Titan Base as the local flagship.
Valiance, on
the other hand, is a speedy little courier, designed to relay
information in a home galaxy without FTL comms. Her combat capabilities
are even less impressive than Vanguard's, but like her larger
cousin she is still capable of taking the fight to the enemy with
gusto. She is particularly adept at operating in proximity to
non-Board/FLEET sensors, as her shields have a stealth mode that render
her invisible to all but the most sensitive EM sensors (i.e. modern
radar). Given her decent passenger capacity, she can serve as a fast
dropship in a pinch, and provide fire support once the troops are on
the ground.
Aside from that, her other assets are her speed. Her
slower-than-light gravdrives are on-par with FLEET standards, but her
hyperstatic drives are capable of some of the fastest speeds in the
fleet. As such, Greystar (her AI) finds himself
occasionally assigned to messenger duty, dashing back and forth between
the Sol system and any of FLEET's many and varied homeworlds.
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